Experience:
Designed (sans software), debugged, and built
a SEGA game machine cartridge tester based on the
Motorola 68000. (Electronic Arts)
Designed, debugged and built a SEGA 4 player adapter
tester to smooth new product introduction of the 4
player adapter. (Electronic Arts)
Performed numerous PWA layouts (approx. 30), both
pin-through and SMT, including high-speed designs.
Worked with outside vendors for Chip on Board
technology layout and manufacturing. (Electronic Arts)
Member of the new product introduction team which
brought the first Motorola 25 MHZ 68020 and 68030
In-Circuit Emulators into manufacturing. (ATRON)
Member of the new product introduction team which
brought the first AMD 29000 and 29030 In-Circuit
Emulators into manufacturing. (Embedded Performance)
Consulted with assembly house to design and install
and start up their first SMT production line. (ATRON,
Embedded Performance)
Staffed 2 manufacturing start up environments. One
employed 6 people and was responsible for 8 Million
dollars a year in revenue, the other 8 people and 7
million dollars a year in revenue. These groups were
responsible for all purchasing, assembly. debug, and
test of product as well as repairs and updates.
(ATRON, Embedded Performance)
Worked with customer support and customers in the
field (including overseas) to identify and resolve new
product problems. Designed fixes and wrote ECOs for
production. (Microbar, Embedded Performance, ATRON)
Designed logic and PWA for 68000 adapter for 68020
emulator. (ATRON)
Designed a proprietary cleaning and drying process for
hazardous chemical dispense equipment. A patent
(pending) has been applied for this design. (Microbar)
Work History 1998 to present, Contract Engineer
Performed engineering services on a contract basis.
1995 to 1998, Test Engineer, Microbar. Responsible
for testing and quality assurance of hazardous
chemical dispense equipment. Shipments are approx.
$2.2 million per month. Responsible for writing test
procedures, quality inspections, and work instructions
addressing areas of the entire manufacturing process.
Developed electrical and fluid test equipment to
support the test and manufacturing processes.
Researched and developed a fluid path cleaning and
drying process saving approximately $15000 annually.
1992 to 1995, Supervisor of Hardware Tools,
Electronic Arts. Responsible for schematic capture,
PWA layout, manufacture, test, debug, QA and shipment
of video game hardware development tools. Responsible
for purchasing of components for the HW Tools group.
Maintained a customer tracking database of all
shipments. Assigned as the responsible engineer for
all SEGA game machine cartridges for 2 years.
Responsible for the repair of all of the HW Tool's
products (approx. 16 different products with
variations).
1990 to 1992, Manufacturing Manager, Embedded
Performance INC. Responsible for purchasing, assembly,
test, debug, QA and shipment of AMD 29000 family of
In-Circuit Emulators. Peak shipment was approx.
$800,000 per month. This team also performed all
repair, updates, and upgrades to EPI product. This
team maintained a 2 day "dock to dock" repair policy,
and a 5 day "dock to dock" upgrade / update policy.
Implemented manufacturing test procedures and
equipment. Solved design problems that arose during
manufacturing test.
1986 to 1990, Manufacturing Manager, ATRON. Built a
team to bring first 25 MHZ 68020 In-Circuit Emulators
into manufacturing with responsibility for all aspects
of manufacturing, purchasing, and incoming component
and sub-assembly quality. As my knowledge of the
product grew, my responsibilities included the solving
of implementation problems in the field. This included
the writing and implementation of ECOs. Performed
several PWA layouts and one design. Began employment
as a production technician responsible for PCB
component level debug, product shipments, QA, and
vendor interface.
1984 to 1986, PCB Test Supervisor, GRID Systems.
Supervisor of a 15 person department which initially,
at the time of my hire, was two people. Assisted in
the staffing of the customer repair group. Solved
numerous design problems including TTL IC
compatibility. Began employment as a technician
responsible for test and component level debug of lap
top computers.
1980 to 1984 Independent R and D Technician. Employed
at a number of bay area firms performing duties
including wire-wrap, parts procurement, documentation,
prototype assembly, and component level debug.
1978 to 1980 Production Test Technician, Zilog.
Performed component level debug of Z80 and Z8000 PCB
level products, including In-Circuit Emulators.
Promoted to lead technician on swing shift.
1977 to 1978 Siltec, Maintenance Technician.
Performed maintenance and component level
troubleshooting on a wide variety of wafer fabrication
equipment.
1973 to 1977 US NAVY, Aviation Anti-Submarine Warfare
Operator